|Message: Re: Simulating a 'lump' of radioactive material||Not Logged In (login)|
Click on the Forum title, e.g. on the "Forums by Category" page, to read a sequence of postings to the Forum and its threads all in one page. If you are only interested in one thread or the thread following a specific posting, click the thread or the posting, which takes you to a smaller page, which contains only the part you are interested in and may be easier to navigate.
Messages are "chained" if there are only replies at the first level, i.e. 1/1.html, 1/1/1.html etc. In case of "chained" messages the message number is replaced by the icon and there is no indentation.
Inline: Display the subject line only or also the text of the posting(s); for the choice "All" the "Outline" choices are switched off.
|1||0||1||no text / full text of posting|
|2||1||All||text for level 1 only / text for All postings|
Outline: Choose the depth of the posting thread, successive toggle controls provide increasing detail.
|1||2||1||2 levels / 1 level (original posting)|
|2||3||2||3 levels / 2 levels|
|3||3||All||3 levels / all levels (all postings)|
On Thu, 19 Jun 2014 16:40:28 GMT, FT wrote:
> I have a rather irregular 'lump' of radioactive material which I want to > simulate decays from. Is there anyway, using the radioactivity tools, I > can automatically distribute the gun position throughout this material.
I think no
> Or, do I use to use gps to generate the gun particles as best i can > throughout the volume as per the examples? >
Are you sure you need gps to do so ? You may have a look to examples/basic/B3 (readme, primaryGenerator )