|Message: Re: random num generator initialization||Not Logged In (login)|
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My code would not be very useful, as it is rather complex and handles many different situations. But you are welcome to download it and peruse it (e.g. search for [Ss]eed in the source files): http://g4beamline.muonsinc.com
Note that seeding the PRNG must be done after the event number is known, but before any random numbers are used to generate the track(s) of the event. BeginOfEventAction() is too late, so I put it rather deep inside GeneratePrimaries(). Note that when reading events from a file the event number is changed immediately after reading it, so this placement is a bit tricky. (In my code, both of those functions are implemented in BLManager.cc, which implements all of the Geant4 user classes.)
Don't worry about the CPU time to seed the PRNG -- it's much less than the time to process an event. A trivial simulation runs almost 10,000 ev/sec, while typical simulations are 100 to 1,000 times slower.