|Message: RE: Order of classes/functions called||Not Logged In (login)|
Click on the Forum title, e.g. on the "Forums by Category" page, to read a sequence of postings to the Forum and its threads all in one page. If you are only interested in one thread or the thread following a specific posting, click the thread or the posting, which takes you to a smaller page, which contains only the part you are interested in and may be easier to navigate.
Messages are "chained" if there are only replies at the first level, i.e. 1/1.html, 1/1/1.html etc. In case of "chained" messages the message number is replaced by the icon and there is no indentation.
Inline: Display the subject line only or also the text of the posting(s); for the choice "All" the "Outline" choices are switched off.
|1||0||1||no text / full text of posting|
|2||1||All||text for level 1 only / text for All postings|
Outline: Choose the depth of the posting thread, successive toggle controls provide increasing detail.
|1||2||1||2 levels / 1 level (original posting)|
|2||3||2||3 levels / 2 levels|
|3||3||All||3 levels / all levels (all postings)|
Don't you have "gdb" on your Cygwin installation? To see how the code runs, LXR code browser helps. http://www-geant4.kek.jp/LXR/ Makoto > -----Original Message----- > From: Mario [mailto:email@example.com] > Sent: Wednesday, March 19, 2008 4:19 PM > To: publichypernews > Subject: Order of classes/functions called > > *** Discussion title: Run Management > Email replies to PublicHyperNews@slac.stanford.edu must include: > In-Reply-To: <"/runmanage/229"@geant4-hn.slac.stanford.edu> > Subject: ...change this to be about your reply. > > I am wondering exactly when specific > constructors/destructors/functions > are called during a run... a general resource would be great > for this. > I do not have a debugger setup and am compiling on Cygwin on > a Windows XP > Professional OS... so I have no way to follow the code as it is run. > > I am wondering specifically where the code goes after finishing > XXEventAction::EndOfEventAction and before going back to > XXPrimaryGeneratorAction::GeneratePrimaries. > > I am running multiple particles per event and running > multiple events per > actual simulation. > > My program is crashing somewhere in between the above stated > points, and I > can't find out why. If I have the random number generator > set to have a > different seed between runs the problem will occur at the end > of a different > event... > > Thanks in advance for the help!! > > Cheers, > Mario > >
|Inline Depth:||Outline Depth:||Add message:|