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None Order of classes/functions called 

Keywords: class run order
Forum: Run Management
Date: 19 Mar, 2008
From: Mario <Mario>

I am wondering exactly when specific constructors/destructors/functions
are called during a run... a general resource would be great for this. 
I do not have a debugger setup and am compiling on Cygwin on a Windows XP 
Professional OS... so I have no way to follow the code as it is run.  

I am wondering specifically where the code goes after finishing 
XXEventAction::EndOfEventAction and before going back to

I am running multiple particles per event and running multiple events per
actual simulation. 

My program is crashing somewhere in between the above stated points, and I
can't find out why.  If I have the random number generator set to have a 
different seed between runs the problem will occur at the end of a different

Thanks in advance for the help!!


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1 None: RE: Order of classes/functions called   (Makoto Asai - 19 Mar, 2008)
(_ None: RE: Order of classes/functions called   (Mario - 20 Mar, 2008)
(_ None: RE: Order of classes/functions called   ( - 21 Mar, 2008)
(_ None: RE: Order of classes/functions called   (Mario - 22 Mar, 2008)
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