|Message: Re: GeneralParticleSource ignoring particle position given in GeneratePrimaries||Not Logged In (login)|
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So after failing to create my own messenger class by inheriting from G4GeneralParticleSourceMessenger, due to it's private constructor (and my lack of C++ knowledge in this area), I borrowed from:
and added a method in PrimaryActionGenerator to read a file for the energy distribution then randomly sample it in GeneratePrimaries(). All while using G4ParticleGun rather than G4GeneralParticleSource.
I still don't fully understand why G4GPS does not alter a particle's position via the SetParticlePositon method, so if anyone has any ideas...