|Message: Re: PrimaryParticleGenerator||Not Logged In (login)|
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Please note that the constructor of your GGPrimaryGeneratorAction class is invoked only once when this class object is instantiated. Given you want to randomize the position and direction of your primary neutron event by event, you need to implement such randomization logic in the method GGPrimaryGeneratorAction::GeneratePrimaries() that is invoked at the beginning of each event. This method could be like this.
void GGPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
//this function is called at the begining of ecah event
//fGlobal->pEnergy = G4RandFlat::shoot(0.661*MeV);
fGlobal->pEnergy = 14.1*MeV;
//G4cout << "pEnergy: " << pEnergy << G4endl;
G4double SigmaAngle = 2*deg;
G4double angle = (G4UniformRand()-0.5)*fSigmaAngle;
G4double cosTheta = 1.0 + 2.0*G4UniformRand();
G4double phi = twopi*G4UniformRand();
G4double sinTheta = sqrt(1 - cosTheta*cosTheta);
Hope this helps,
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