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Forum: Particles
Re: Question rdecay01 concept (Davinder Siwal)
Re: None Re: rdecay01 concept (michel maire)
Re: None Re: rdecay01 concept (Davinder Siwal)
Date: 21 May, 2011
From: michel maire <michel maire>

On Fri, 20 May 2011 04:50:17 GMT, Davinder Siwal wrote:
> Hiii Michle
> thanks for reply
> The text file which you showed is working fine, But I would like to
> understand about and files given in
> rdecay01
> one more thing that the particle is thrown with zero energy what does it
> mean ???

  Have a look at README
  Try debug.mac with visualisation

> and what are the following lines are doing in
>  if (particleGun->GetParticleDefinition() == G4Geantino::Geantino()) {  
>     G4int Z = 10, A = 24;
>     G4double ionCharge   = 0.*eplus;
>     G4double excitEnergy = 0.*keV;
>     G4ParticleDefinition* ion
>        = G4ParticleTable::GetParticleTable()->GetIon(Z,A,excitEnergy);
>     particleGun->SetParticleDefinition(ion);
>     particleGun->SetParticleCharge(ionCharge);
> Hope you understand my problem

 It is a trick :
  default kinematic is set in the constructor of PrimaryGenerator, which can be redifined via UI command.
 Unfortunatly, IonTable is not yet built when constructor is invoked : one cannot define an ion. By default, ParticleGun define a geantino.
If you do not use UI command, this geantino is replaced by a Ne24 at rest in GeneratePrimaries()


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