|Message: Re: Optical photons stopping at boundary of scintillator||Not Logged In (login)|
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if one of the surfaces has a different interface, then the G4LogicalSkinSurface can't be used. I suggest you implement your scint/world G4LogicalBourderSurface as dielectric_metal (as you have right now for the G4LogicalSkinSurface) and you place a 'detector' (box or disk) against the scintillator where you want the photons to be able to refract out. You then define another G4LogicalBourderSurface, this time dielectric_dielectric, between scint/detector. So, instead of 5 boxes on the outside, you place just one extra volume.
I think you'll get the gist now, Peter