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Re: None Optical photons stopping at boundary of scintillator (Mario)
Re: Feedback Re: Optical photons stopping at boundary of scintillator (Gumplinger Peter)
Re: Question Re: Optical photons stopping at boundary of scintillator (Mario)
Date: 19 Nov, 2010
From: Gumplinger Peter <Gumplinger Peter>

Yes Mario,

if one of the surfaces has a different interface, then the G4LogicalSkinSurface can't be used. I suggest you implement your scint/world G4LogicalBourderSurface as dielectric_metal (as you have right now for the G4LogicalSkinSurface) and you place a 'detector' (box or disk) against the scintillator where you want the photons to be able to refract out. You then define another G4LogicalBourderSurface, this time dielectric_dielectric, between scint/detector. So, instead of 5 boxes on the outside, you place just one extra volume.

I think you'll get the gist now, Peter

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