|Message: How to define cylindrical volume source with known flux?||Not Logged In (login)|
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Hello there, I am quite new to GEANT4, so please forgive me for any stupid questions!
So my problem is this: I need to define a cylindrical source of neutrons. I have seen similar posts using GPS commands, such as:
/gps/particle gamma /gps/pos/type Volume /gps/pos/shape Cylinder /gps/pos/centre 0. 0. 0. mm /gps/pos/radius 10. mm /gps/pos/halfz 5. mm /gps/ang/type iso /gps/energy 1000. keV /gps/number 100 /vis/open HepRepFile /vis/drawVolume /vis/scene/add/trajectories /vis/scene/add/hits /run/beamOn 1
However, this still emits a single particle per event. I have a known homogeneous neutron flux I need to simulate as the cylinder emitting the neutrons radially inwards. Other than simply running massive amounts of /run/beamOn, how can I simulate this known neutron flux?
Thanks in advance for your help!
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