|Message: Scintillators array||Not Logged In (login)|
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I would like to construct an array of scintillators. I am already able to simulate a single parallelepiped scintillator with a photodetector at the exit face. I shoot a gamma into the scintillator so optical photons are produced and can be detected by the photodetector.
What would be an efficient way to define a 4x8 array of this simple setup -> 32 scintillators side-by-side with one photodetector at the end of each scintillator ?
Then, if a gamma produce optical light in a certain scintillator, I would like to be able to track optical photons that cross to adjacent scintillators (depending on the surfaces, there will be a lot of light detected by the "good" photodetector - the one attached to the primary excited scintillator - and less light detected by photodetectors attached to adjacent scintillators).
Thanks for any help!
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