|Message: Specular lobe and specular spike constant||Not Logged In (login)|
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I have been simulating optical transport in a plastic scintillator and testing different values for the specular lobe (SL) and specular spike (SS) constant.
I have obtained some results that seems somewhat odd.
If SL = 0.7 and SS, BS = 0 then L = 0.3 and the results seems ok (BS= backscatter, L = Lambertian).
If SL = 0.7 and SS = 0.3, then the results look very much like SL = 1.
If SL = 0.9 and SS = 0.1, then the results look very much like SL = 1.
The small differences confused me so I tried with an incorrect definition for SS.
If SL = 0.7 and SS = 4 (or any other number), the code will run and the results still look very much like SL = 1.
The combination of SL and SS produce results I can't quite understand. Can someone help me sort this out?
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