|Message: Re: Calculating time between scintillated events||Not Logged In (login)|
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> 1) Sir, I understand the usage of > particleGun->SetParticleTime(time); > to be for creating offsets for "every individual event to start"
> with a > fixed offset time having no dependency on the previous event. .... TRUE?
Well, you can calculate 'time' in the above call as a function of event number. In that case, the start times do have a depencency on the previous event. If you don't, then there is no dependency.
> 2) As you said: > That said, Geant4 does keep track of time within an > event. Is there any command for keeping time "between" the > (scintillation) events ?
Sorry, I don't understand what you mean by 'scintillation events'? If you want to keep time between, let's say, 'scintillator-1' being hit and 'scintillator-2' being hit, then you have to do this yourself with calls to GlobalTime when tracks reach scint-1 and scint-2.
> 3) Time of flight offset is derived based on the offset mentioned > through > particleGun->SetParticleTime(time); . TRUE ?
Yes, what you get with GlobalTime is the initial offset (SetParticleTime) +(plus) the time of flight of the track.
Hope that clarifies the situation, Peter
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