|Message: Re: doped material properties||Not Logged In (login)|
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On Thu, 23 Jun 2011 19:41:39 GMT, Jason Maldonis wrote:
> --001636e1ebc7d2c50004a666452d > Content-Type: text/plain; charset=ISO-8859-1 > > Yes that helps a lot. We decided to instead literally create tiny particles > (rectangles or spheres) and phyiscally "dope" the plastic material with > them. The problem with defining the parameters for the final material (the > one we wanted to create out of the plastic and scintillator) is simply that > we do not know them! So hopefully randomly filling the plastic with a > scintillator will work. > Thanks for your help! >
As a starting point, I would suggest using the "scintillation" properties (fast response, slow response, emission spectrum, etc) from your actual scintillating material, and using "optical" properties (absorption spectrum, index of refraction, etc) from your plastic. Unless you are doping quite heavily (to the point that "doping" is hardly the right word), the optical properties of the combined substance should be nearly the same as those of the plastic alone. If I may ask, what is the mix ratio?
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