|Message: strange results for polished reflector||Not Logged In (login)|
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I am trying to see the difference in light collection using various combinations of reflector and scintillator surface with infitisemal air gap . For polished reflector I use polishebackpainted parameter and for diffuse reflector - groundbackpainted. To describe the interface I use SS = 1 for polished and SL=1 for diffuse. The geometry is simple - scintillator tile with MPPC. The result for both SS=1 and SL=1 for polished reflector are exactly the same e.g. number of hits on MPPC,x and y distribution of hits on MPPC etc. Then I set verbose = 1 and run 1 event for both settings (SS=1 and SL=1), in the output files I see exactly the same parameters of photons : Momentum direction and polarization for all photons. I would expect different results for SS=1 and SL=1 with polished reflector. Looks like that the parameter sigmaalpha is ignored for SL=1 with polished reflector. With diffuse reflector the results are quite different as one can expect. Is something wrong in my simulation?
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