|Message: Re: Inconsistency in optical photon tracking?||Not Logged In (login)|
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> No, in this part of the geometry I do not use G4OpticalSurface objects.
> I understand, this is not necessary for bare Fresnel type refraction
> between different dielectrics?
> Assuming, I have not missed a mistake on my part, could this be a
> floating point problem, meaning, one would have to "pad" certain mother
No, no - that's not the idea. Besides, when one of your photon wants to leave a bar without going into another bar, it must go into a volume filled with air, the way you have set it up, either RadiationBlock or the World.
I suggest we continue this discussion offline, for now. I'll send you an email explaining how we/you can debug this further.
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