|Message: Re: OpenGL in windows with 9.6p01 crashes||Not Logged In (login)|
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We've not had any other similar reports.
The fact that it crashes in different places suggests to me that there is some memory-overwriting, an uninitialised pointer, or some such. Sometimes you can get away without a crash.
Please try one of the basic examples. If that's OK, it may suggest a problem in your application code. These things are often difficult to find.
Sorry not to be more helpful.
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