|Message: Re: NOT output the image???????? in example A01||Not Logged In (login)|
Click on the Forum title, e.g. on the "Forums by Category" page, to read a sequence of postings to the Forum and its threads all in one page. If you are only interested in one thread or the thread following a specific posting, click the thread or the posting, which takes you to a smaller page, which contains only the part you are interested in and may be easier to navigate.
Messages are "chained" if there are only replies at the first level, i.e. 1/1.html, 1/1/1.html etc. In case of "chained" messages the message number is replaced by the icon and there is no indentation.
Inline: Display the subject line only or also the text of the posting(s); for the choice "All" the "Outline" choices are switched off.
|1||0||1||no text / full text of posting|
|2||1||All||text for level 1 only / text for All postings|
Outline: Choose the depth of the posting thread, successive toggle controls provide increasing detail.
|1||2||1||2 levels / 1 level (original posting)|
|2||3||2||3 levels / 2 levels|
|3||3||All||3 levels / all levels (all postings)|
On Fri, 04 Mar 2011 02:01:04 GMT, Batom wrote:
> 1. I have recently installed Geant4.9.4 on Scientific Linux 5.5(32bit) and UBUNTU 10.10(64bit) successfully. > I had a problem with visualizing my detector in OpenGL. I tried the A01 example, but i receive that: > > [ root@localhost A01]# make Using global libraries ... Linking A01app > ... Done! [ root@localhost A01]# ../bin/Linux-g++/A01app > > Idle> /vis/open OGLIX Got standard cmap Window name: viewer-0 > (OpenGLImmediateX) > > Idle> /vis/scene/create > Idle> /vis/scene/add/volume > Idle> /vis/sceneHandler/attach > Idle> /vis/viewer/flush (NOT output the image????????????)
This all looks OK. There are two areas where things might go wrong:
1) 32 v 64 libraries. Make sure you're linking against appropriate libraries. Try linking with CPPVERBOSE=1:
2) Graphics card driver. Find out what your graphics card is and make sure you have installed the appropriate driver.
Incidentally, the "compound" command, "/vis/drawVolume" stands in for the scene and scenHandler commands above, so:
/vis/open OGLIX /vis/drawVolume
should have the same effect.
And if you want to place your window, try
/vis/open OGLIX 600x600-0+0