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Question How do I count the number of optical photons end in a reflective surface? 

Keywords: optical photon, hits
Forum: Hits, Digitization and Pileup
Date: 20 Apr, 2004
From: <nikx@astro.columbia.edu>

In my simulation, a scintillator is located inside of a reflective surfaces. Once an event deposite energy in the scintillator, optical photons will be produced. The simulation program traces all the photons. Since the reflective surface is not 100%, I want to know how many photons are absorbed by the surface. While using G4HCofThisEvent, all the hits will be recorded, resulting a much larger number than the total number of photons. How can I just count the number of photon only when it get absorbed? Thanks!

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