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Forum: Hits, Digitization and Pileup
Re: Question G4VPrimitive Scorer-Surface Current (Suhaili Zakaria)
Re: Question Re: G4VPrimitive Scorer-Surface Current (Suhaili Zakaria)
Re: None Re: G4VPrimitive Scorer-Surface Current (Tsukasa Aso)
Date: 21 Jan, 2009
From: Suhaili Zakaria <Suhaili Zakaria>

>   The number you showed as output of the simulation depends on your geometry
> and the condition of beam. 
>  I cannot give comments about it.
> Tsuaksa Aso

Thanks for your reply.

My detectors are 1x1x35mm filled with water, inside 50x50x35mm lead. I have a Y90 source inside a water phantom.

What I want to see is how much photons produced from the Y90 interactions inside water reach the detectors. That's where I use the G4PSFlatSurfaceCurrent. Based on that information, can you comment about the result?

FYI, I dont specify scorer2->DivideByArea(false).

Many thanks, Suhaili

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1 None: Re: G4VPrimitive Scorer-Surface Current   (Tsukasa Aso - 26 Jan, 2009)
(_ Ok: Re: G4VPrimitive Scorer-Surface Current   (Suhaili Zakaria - 26 Jan, 2009)
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