|Message: Re: Range cuts and hit generation||Not Logged In (login)|
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Thanks for your reply,
I have looked through the examples, and I still cannot find the error in my code. You mentioned that DistanceToOut is called from outside, but I cannot seem to find how this could have happenend.
Another strange feature is that I now only seem to get that error ("DistanceToOut: Inavlid enum") if I have called run/beamOn more than once. The first time works fine.
Do you have any other ideas/suggestions for how to fix this problem?
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