|Message: Generating point on surface of a polycone generating invalid points.||Not Logged In (login)|
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I have a polycone in my simulation, and want to generate random points on this to use as source points. However, occasionally the generated point is up to a meter away from the actual surface of my polycone. In addition, if I create a G4subtractionsolid using my polycone in order to cut holes into it, PointOnSurface seems to start ignoring portions on the polycone which should not have been effected, and the SurfaceNormal function also seems to stop working properly, when a point is generated on a diagonal surface the vector still has Z = 0.
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