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Forum: Geometry
Re: None Generating random point in volume, not on surface (Henrik)
Re: None Re: Generating random point in volume, not on surface (John Apostolakis)
Date: 26 Oct, 2007
From: Henrik <SI@wcreplays.com>

Thanks for the quick reply, I have this method now correctly generating points in the volume, however these are relevent to the center of the physical volume. If I understood the documentation correctly I can use GetObjectTranslation() to determine the volumes offset in its mother volume, however I cannot figure out a way to walk up the tree of parents in order to get the offset to the world origin. I can access the mother's logical volume, however from there I cannot get to the mother's physical volume to get the next offset.

Is there a method I am not aware of to translate a physical volumes center to world coordinates, or are the stored coordinates already the offset from the world center?

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1 None: Re: Generating random point in volume, not on surface   (John Apostolakis - 26 Oct, 2007)
(_ None: Re: Generating random point in volume, not on surface   (Henrik - 29 Oct, 2007)
(_ None: Re: Generating random point in volume, not on surface   (John Allison - 29 Oct, 2007)
(_ None: Re: Generating random point in volume, not on surface   (Henrik - 30 Oct, 2007)
(_ None: Re: Generating random point in volume, not on surface   (Henrik - 30 Oct, 2007)
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