|Message: Re: Another4JohnAllison: bounding boxes and solid angles||Not Logged In (login)|
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It's worth a try with Geant4 methods. Starting from the first cone you could make successive intersections with other cones. I think CalculateExtent (or GetExtent, whose default implementation uses CalculateExtent) should work, even if the volumes are disconnected. The result should be in the frame of the first solid.
I can imagine how to start. Just instantiate the cones (G4Polycone) and intersections (G4IntersectionSolid) and GetExtent of the final one. Sounds straightforward and therefore worth a try. Try with some simple cases. If you can't see exactly how to do this, get back to me.
No guarantees. Let me know how you get on.
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