|Message: Re: Position Information Of An Object||Not Logged In (login)|
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There is a feature of visualisation that might help...
If you can identify the volume by its path in the geometry hierarchy, e.g:
/vis/drawTree # To see the tree and all the names /vis/set/touchable World 0 Envelope 0 Shape1 0 # From exampleB1 /vis/touchable/dump
will print lots of information including the global transformation. If you think there's any mileage in this we could have a look at how its done and we may be able write something that allows you to pick up this information in C++ code.
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