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None Tessellated solids performance 

Forum: Geometry
Date: 19 Nov, 2017
From: Svetlana Shasharina <Svetlana Shasharina>

There is a development ("DagMC") based on the OBB algorithm of moab, which makes dealing with tessellated solids much faster. Are there any new development in G4 that would take advantage of OBB or other algorithms that improve performance in G4 without the need to go to 3d party tools?

Thank you, Sveta

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