|Message: Re: using G4SubtractionSolid correctly for complex geometry||Not Logged In (login)|
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So I've used the Ray Tracer to visualize the geometry via a macro:
# Create a scene handler for a specific graphics system # (Edit the next lines(s) to choose another graphics system/vis/open RayTracer
# Draw Scene #/vis/viewer/set/style surface /vis/viewer/set/lightsThetaPhi 0 0 deg /vis/viewer/set/viewpointThetaPhi 90 90 deg #/vis/viewer/zoom 1.5
#make some special colors /tracking/storeTrajectory 0 /vis/scene/add/trajectories /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/setRGBA neutron 1 0.45 0.08 1 /vis/scene/endOfEventAction accumulate
#make a raytrace model /vis/rayTracer/eyePosition 0.1 0.1 0.1 m /vis/rayTracer/trace
The results are a little strange, but the geometry engine doesn't fail. The results look distorted though (See g4RayTracer.jpeg attached):
I'll probably go from here by trying the pointer renaming quickly, then perhaps try to develop the subtraction and mother-volume methods in parallel.
I did the drawings in AutoCad, and I'm not sure I want to try to convert them to GDML. Partly because I don't see (using google) an obvious native export tool from AutoCAD, and I don't want to have to install another go between CAD package. I also don't have a clear picture of how this geometry would then be embedded in a larger geometry, which is ultimately the goal.
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