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None Re: using G4SubtractionSolid correctly for complex geometry 

Forum: Geometry
Re: None using G4SubtractionSolid correctly for complex geometry (Anthony Villano)
Re: None Re: using G4SubtractionSolid correctly for complex geometry (John Allison)
Date: 15 Jan, 2016
From: John Allison <John Allison>

On second thoughts, the reuse of the pointer should not be a problem, since G4SubtractionSolid keeps copies. :-)

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1 Agree: Re: using G4SubtractionSolid correctly for complex geometry   (Michael H. Kelsey - 15 Jan, 2016)
(_ None: Re: using G4SubtractionSolid correctly for complex geometry   (John Allison - 16 Jan, 2016)
1 None: Re: using G4SubtractionSolid correctly for complex geometry   (Anthony Villano - 16 Jan, 2016)
2 None: Re: using G4SubtractionSolid correctly for complex geometry   (Anthony Villano - 16 Jan, 2016)
1 None: Re: using G4SubtractionSolid correctly for complex geometry   (Anthony Villano - 16 Jan, 2016)
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