|Message: Re: Moving Volumes Between Events||Not Logged In (login)|
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I have now implemented my geometry and everything seems to work. At this point I just want to confirm that I haven't done anything crazy.
For my first question (about voxelization), I think I've figured out the answer. The voxelization isn't flat, but hierarchial. While a volume may move outside of a particular sub-voxel, it will never leave the mother voxel because motherLogical->SetSmartless(number_of_daughters_or_larger) ensures that the mother voxel contains every single daughter.
For my second question, I would still appreciate a comment from the experts: How are moving volumes handled in multithreaded mode? If a particular thread moves a volume, won't that mess with the other threads since the geometry is thread-shared?
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