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Question volume lposition from copy number 

Forum: Geometry
Date: 08 Aug, 2014
From: George Dedes <George Dedes>


I have a voxelized geometry where I'm scoring different things using hit maps. I read the maps before the end of the run in my RunAction. Nevertheless, I have there only access to the copy number of my volume.

The question is if there's a compact way to go from the copy number to the position vector of each voxel. Of course I could duplicate the function ComputeTransformation that does exactly the same thing, but it would be nice to avoid it.


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