|Message: Re: Lifetime of touchables||Not Logged In (login)|
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Thans Michael for your reply. I'm writing a simulation software that can handle arbitrary geometries so I'd need to identify an arbitrary touchable in a unique way in order to save its hits on te output file. I found that replica and copy numbers may not be sufficient with deeply nested geometries, or that a computation of a unique ID for a touchable would require traversing the full geometry tree and potentially be time and memory consuming. Is there a smart way to identify a touchable and recognize it in ProcessEvents across different events? Thanks.
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