|Message: Query about the efficient use of G4TessellatedSolid||Not Logged In (login)|
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One quick question (not a bug!) about G4TessellatedSolid
Which (if any) should be more efficient during run time when dealing with tessellated solids:
1) Defining the solids with every vertice being defined accoring to the centre of the world volume, and all the volumes being "placed" at the world centre.
2) Defining the solid with every vertex being defined according to the centre of the volume (at least approximately), and the volumes being placed at different positions relative to the world centre.
Thank you in advance for your help,
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