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Question Re: G4ExtrudedSolid: What are the rules for  

Forum: Geometry
Re: Question G4ExtrudedSolid: What are the rules for "legal" or "illegal" vectors of points? (Forrest Iandola)
Re: None Re: G4ExtrudedSolid: What are the rules for (Ivana Hrivnacova)
Date: 24 May, 2012
From: Forrest Iandola <Forrest Iandola>

Hi Ivana,

Thanks for your help! I just have a couple of short follow-up questions:

1. The zeroth point gets connected to the final point, correct? Let me give an example. Consider a vector<G4TwoVector> which consists of four points in this order: point0, point1, point2, point3. If I make a G4ExtrudedSolid from this vector, the solid will have the following edges: point0->point1, point1->point2, point2->point3, point3->point0. Correct?

2. I'm trying to learn how to use the G4ExtrudedSolid(const G4String& pName, std::vector<G4TwoVector> polygon, std::vector<ZSection> zsections) constructor. After looking at G4ExtrudedSolid.hh and G4ExtrudedSolid.cc, I'm still a little bit confused. If possible, could you point me to a correct example of how this constructor is used?

Thanks,

Forrest

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1 Note: Re: G4ExtrudedSolid: What are the rules for   (Forrest Iandola - 24 May, 2012)
1 None: Re: G4ExtrudedSolid: What are the rules for   (Ivana Hrivnacova - 25 May, 2012)
2 None: Re: G4ExtrudedSolid: What are the rules for   (Ivana Hrivnacova - 25 May, 2012)
1 Ok: Re: G4ExtrudedSolid: What are the rules for   (Forrest Iandola - 25 May, 2012)
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