|Message: Re: G4ExtrudedSolid: What are the rules for||Not Logged In (login)|
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The points in the vector have to define an outline polygon, it can be convex or concave, but the lines connecting the points cannot cross each other. In your second test case, the line between P4 and P1 cross the line P2-P3. Moving eg. P4 to eg. (-1.0, 0) makes a legal polygon.
Also the constructor for a shapoe with 2 z-sides requires the offset to be defined via G4TwoVector, so your definition should be rather: new G4ExtrudedSolid("DrillHole", points, halfWidth, G4TwoVector(0, 0), 1.0, G4TwoVector(0, 0), 1.0); than new G4ExtrudedSolid("DrillHole", points, halfWidth, 1, 1, 1, 1); supposing that you do not want to apply the offset.
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