|Message: Help with simple G4ExtrudedSolid example||Not Logged In (login)|
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I would like to use G4ExtrudedSolid to change a rectangular detector into an octagonal shape. But to start, I'd simply like to replace the existing G4Box with an identical G4ExtrudedSolid to check that it works. Here's the original box:
G4Box *MyBar = new G4Box("MyBar", dx, dy, dz);
And here is the new code:
// Define the contours of the quartz bar std::vector<G4TwoVector> newBar(4); newBar = G4TwoVector( -dx, -dy); newBar = G4TwoVector( -dx, dy); newBar = G4TwoVector( dx, dy); newBar = G4TwoVector( dx, -dy);
G4ExtrudedSolid *MyBar = new G4ExtrudedSolid("MyBar", newBar, dz, G4TwoVector(0, 0), 1.0, G4TwoVector(0, 0), 1.0);
Shouldn't I get identical results to the G4Box? In both cases 'MyBar' is being then being placed inside a larger world volume. Am I doing something obviously incorrect with this simple substitution?
Thanks for any help!
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