|Message: Volume inside volume||Not Logged In (login)|
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My radiation source needs to be INSIDE my detector, for instance, a source INSIDE a water phantom. One way which I tackled this is to make the world volume as my phantom and simply score portions of the world which are outside of the source. However, I believe there may be other ways to solve the problem, so I am looking for ideas, since I will want to extend this to more complex geometries. Hoping to read lots of your suggestions.