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None Re: Trouble with G4SubtractionSolid -- bug? in CLHEP::HepRotation 

Forum: Geometry
Re: Question Trouble with G4SubtractionSolid -- pipe at angle to wall (Michael H. Kelsey)
Re: Idea Re: Trouble with G4SubtractionSolid -- bug? in CLHEP::HepRotation (Michael H. Kelsey)
Re: None Re: Trouble with G4SubtractionSolid -- bug? in CLHEP::HepRotation (Tom Roberts)
Re: None Re: Trouble with G4SubtractionSolid -- bug? in CLHEP::HepRotation (Michael H. Kelsey)
Date: 15 Jan, 2011
From: Joseph Perl <Joseph Perl>

Let me add my appreciation for Tom's clear explanation.

A reminder about visualization, there is one visualization driver that you can ALWAYS trust to give you an accurate picture of how Geant4 sees a solid, no matter how complex the boolean operations: RayTracer (and if you have X, RayTracerX). This driver uses Geant4's own tracking logic to, in essence, create an optical image through your solid.

RayTracer will always show you what Geant4 tracking really sees.

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