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Forum: Geometry
Re: Question Cleaning Geometry Stores (John Felde)
Re: More Re: Cleaning Geometry Stores (Gabriele Cosmo)
Date: 12 Apr, 2010
From: John Felde <John Felde>

Thanks Gabriele,

I think I found a middle ground which works and I thought you could comment on this solution.

I went through all permutations of order and for some reason it seems that cleaning the physical stores before the logical ones always gives me the aforementioned error. If, however, I simply leave the physical store alone everything seems fine. Based on your reply this seems to be fine, but I wanted to make sure.

Is it OK to not clean the physical stores and still clean the logical and solid stores?

Thanks again, John On Mon, 12 Apr 2010 09:23:07 GMT, Gabriele Cosmo wrote:

> Hi John,
> 
> > I thought this was odd,
> > that we would clean the physical store before the logical, and before
> > the solid. In my mind it should be done the other way around, from more
> > basic geometry to more complicated. So I switched the ordering and to my
> > surprise it seemed to work. I was able to make the change to the
> > geometry just fine and the rest of the program ran.
> > 
> > Can anyone enlighten me as to why this seems to have worked, and/or
> > comment on why the original order is actually better, or if it matters
> > at all.
> 
> the deletion of the stores - if really needed - should follow the inverse order
> of creation, to avoid situations of memory corruption. In your case, you should
> be anyhow really careful in performing such operation, since it seems you're also
> using reflected entities... If not necessary, you should avoid to delete all
> solids and logical volumes.
> 
> Cheers, Gabriele
> 

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