|Message: Re: Cleaning Geometry Stores||Not Logged In (login)|
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Hi John, > I thought this was odd, > that we would clean the physical store before the logical, and before > the solid. In my mind it should be done the other way around, from more > basic geometry to more complicated. So I switched the ordering and to my > surprise it seemed to work. I was able to make the change to the > geometry just fine and the rest of the program ran. > > Can anyone enlighten me as to why this seems to have worked, and/or > comment on why the original order is actually better, or if it matters > at all. the deletion of the stores - if really needed - should follow the inverse order of creation, to avoid situations of memory corruption. In your case, you should be anyhow really careful in performing such operation, since it seems you're also using reflected entities... If not necessary, you should avoid to delete all solids and logical volumes. Cheers, Gabriele
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