|Message: Too many materials?||Not Logged In (login)|
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I am using Nested Parameterisation and voxelized geometry using 4072 materials based off of ~18 base materials.
When I initialize the code, it will call GetMaterial for the detector construction. I have it outputting the i'th material call. When I perform run/beamon, it will call getMaterial again for some reason. Except this time it will hang at the 3947th material, and end up resulting pointing me to in mlock.c (function in question is appended as well as console output)
Does anyone have experience with what this second GetMaterial sequence is for?
Attachment: http://hypernews.slac.stanford.edu/HyperNews/geant4/get/AUX/2012/06/20/11.29-78997-lockerror.txt http://hypernews.slac.stanford.edu/HyperNews/geant4/get/AUX/2012/06/20/11.29-32818-mlockc.txt