|Message: Re: deleteaSource in General Particle Source||Not Logged In (login)|
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> However I'm running a simulation in which I need to call the General Particle
> Constructor inside my GeneratePrimaries() method.
Why do you think you need to do that? In all the examples I know off the constructor is called only once and that is in the constructor of the PrimaryGeneratorAction.
But yes, you may well have found dangling pointers that aren't deleted by the destructor of the class where they are made. Not very consequential if that destructor (as in the case of PrimaryGeneratorAction) is only called at the end of run.
Note, you can reconfigure the internal properties of the (one) GeneralParticleSource you have differently for every event!