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Question Memory Bloating on Hit Tracking and Sensitive Detector 

Forum: Event and Track Management
Date: 22 Jun, 2009
From: Kyle Pastor <Kyle Pastor>

Hello, I am fairly new and am simulating a simple geometry tracking photoneutrons. The problem I am having is that after every run the % memory consumption does not fall. So as I do multiple runs the memory consumption increments as a result. This of course means that the computer eventually freezes and the game is over. I have narrowed it down to my Hit class. It looks like the hit collections are not deallocated after the event is finished. I was wondering if there is any tricky implementation of G4Allocator that I have done wrong or if anyone has any ideas regarding this problem.

Thanks in advance for your time and help,


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