|Message: Re: Counting total number of scintillation photons per event||Not Logged In (login)|
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Hi, The way Peter suggested actually works, but UserSteppingAction is not informed "end of event" automatically. Thus you need to inform it from your EndOfEventAction to your SteppingAction. It is rather messy. I would suggest an alternative. In your StackingAction, you will see all primaries and secondaries at your ClassifyNewTrack method. Here you can examine whether the new track is seconday optical photon, thus you can count all of them in the current event. You will be informed whenever the "urgent" stack becomes empty via your NewStage method. If you do not use "waiting" stack, it means the "end of event". Don't forget to reset your counter at yout PrepareNewEvent method.
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