|Message: Removing secondaries to save memory||Not Logged In (login)|
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I am trying to simulate monopoles travelling through a large volume, and I have found that at high energy the number of secondaries produced consumes all of my memory. I want to be able to kill the secondaries straight away, since I'm only interested in the total energy loss, not what happens to each secondary. I can't work out how to do this since the tracking/stepping action don't get to see the secondary tracks until after the primary has finished tracking.
Thanks, Giles Reid
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