|Message: Speed drops after many GeneratePrimaryVertex in the same run||Not Logged In (login)|
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I notice that the speed of the simulation decreases very much with increasing number of particles shot in the same run.
In my PrimaryGeneratorAction I have a loop that issues many GeneratePrimaryVertex.
While the simulation runs fast at the beggining, after about shooting 100 primaries (each primary creates 100s of secondaries in my sim), the speed drops to nearly zero.
I think this comes from the fact that there is a big array that holds information of all the secondaries in a run, and when it becomes big seeking into it becomes very slow.
Is there a way to avoid this slowdown?
Thanks, Vlasios Vasileiou
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