|Message: Re: Forcing neutron to undergo inelastic scattering||Not Logged In (login)|
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I don't have the answer to your question, unless I spend a lot more time on it than I have available right now but,
> G4NeutronInelasticProcess* theInelasticProcess = new G4NeutronInelasticProcess("inelastic"); > theInelasticProcess->RegisterMe(new G4LENeutronInelastic);
this will instantiate new objects every time these lines are executed and can lead to memory problems. Moreover,
this will not do what you expect. The step has already been taken and the PostStepPoint simply holds a pointer "for your information". If you change this pointer, you are not influencing the simulation in any way.
Biasing a simulation in the way you want is complicated.