|Message: Re: Implementation of code for neutron absorption/transmission simulation||Not Logged In (login)|
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On Mon, 03 Aug 2015 20:10:22 GMT, Daniele Paradiso wrote:
> Hello All, > > After working a little bit more on my task, I will try to be more > precise about my first question with regard as neutrons simulation. > > I have been trying to modify another example, B4c, where I can take > advantage of the calorimeter and use it as neutron detector: I want to > add my material of interest for neutron absorption as a volume between > the neutron source and the calorimeter. Assuming that this geometry I > made up can work well to my purpose, I have two questions in this > regard. > > 1) Why can't I visualize the geometrical components of the system? It > was the same even in the original B4c example. How could I modify the > code using the appropriate classes in order to see the layers of the > calorimeter, and eventually the additional volume? (This might not be > supposed to happen)
Calorimeter of example B4 is well visualised. We do not have enough informations to understand why your modified geometry is not visualised.
> > 2) Is it possible to shoot particles in a collimated beam? So that the > neutrons would have the exact same direction before any interaction > occurs. In fact, I can see particles tracks drawn at the end of the run, > but I can't understand whether they are shot randomly in the space, or > they first interact before undergoing random paths (the example's > description says the particles are shot perpendicularly to the XY plane > of the calorimeter).
in B4, do interactively : /gun/particle geantino /run/beomOn 5
> > I hope my questions are clear, and at least more focused than in my > previous message. > > Thank you very much in advance. > > Daniele Paradiso >
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