|Message: Re: Problem with examples using OpenGLStore and Visual C++||Not Logged In (login)|
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I tried both of your suggestions with no success.
(I applied the changes to example, B4a.)
The world G4VisAttributes still had problems as I noted.
Only when I added a color argument was the problem fixed.
For example, this worked:
G4Colour dummyColour; worldLV->SetVisAttributes (new G4VisAttributes(false,dummyColour));
(It set the World color to white.)
On Thu, 16 Jan 2014 09:53:15 GMT, John Allison wrote:
> ...and (c) to test my theory, add something that uses > libG4graphics_reps.dll, such as > > G4Colour dummyColour; > > just before the original line > > worldLV->SetVisAttributes (G4VisAttributes::Invisible); >