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Forum: Documentation and Examples
Re: None GDML example in GEANT4.9.1p01!!!! (Francisco Garcia)
Date: 08 Apr, 2008
From: Francisco Garcia <Francisco Garcia>

knock, knock!!!!

Hi,

Can somebody comment something about this? I mean in terms of whether will be some actions in the future or it's not so important?

Here is one example of the tree I have got using the GDML_2_10_0

/vis/drawTree world ATree
/vis/drawTree world ATree
/vis/open ATree
/vis/sceneHandler/create ATree
/vis/sceneHandler/attach
/vis/viewer/create ! ! 600
/vis/drawVolume world
/vis/scene/create
/vis/scene/add/volume world
/vis/scene/notifyHandlers
/vis/sceneHandler/attach
/vis/viewer/flush
/vis/viewer/refresh viewer-1
G4ASCIITreeSceneHandler::BeginModeling: writing to G4 standard output (G4cout)
#  Set verbosity with "/vis/ASCIITree/verbose <verbosity>":
#    <  10: - does not print daughters of repeated placements, does not repeat replicas.
#    >= 10: prints all physical volumes.
#  The level of detail is given by verbosity%10:
#  for each volume:
#    >=  0: physical volume name.
#    >=  1: logical volume name (and names of sensitive detector and readout geometry, if any).
#    >=  2: solid name and type.
#    >=  3: volume and density.
#    >=  5: daughter-subtracted volume and mass.
#  and in the summary at the end of printing:
#    >=  4: daughter-included mass of top physical volume(s) in scene to depth specified.
#  Note: by default, culling is switched off so all volumes are seen.
#  Note: the mass calculation takes into account daughters, which can be time consuming.  If you want the mass of a particular subtree to a particular depth:
#    /vis/open ATree
#    /vis/ASCIITree/verbose 14
#    /vis/scene/create
#    /vis/scene/add/volume <subtree-physical-volume> ! <depth>
#    /vis/sceneHandler/attach
#    /vis/viewer/flush
#  Now printing with verbosity 0
#  Format is: PV:n
#  Abbreviations: PV = Physical Volume,     LV = Logical Volume,
#                 SD = Sensitive Detector,  RO = Read Out Geometry.
  "World":0
    "SmallTPC":0
      "SkinFR4_TopFlange":0,1
      "TopEndCapFrame_TopFlange":2
      "Honeycomb_TopFlange":3
      "DriftFoil_TopFlange":4
      "Gasket_FieldCage":5-7
      "FlangeRing_FieldCage":8,9
      "DriftVolume_FieldCage":10
      "InsideWallCopper_FieldCage":11
      "InsideWallFerrozell_FieldCage":12
      "InsideWall2Copper_FieldCage":13
      "HoneyComb_FieldCage":14
      "WallKapton_FieldCage":15
      "OutsideWallFerrozell_FieldCage":16
      "Reinforcements_FieldCage":17-20
      "SHVSupporter_FieldCage":21,22
      "SHVIronCover_FieldCage":23,24
      "SHVTeflon_FieldCage":25,26
      "SHVCentralStick_FieldCage":27,28
      "ReinforcementBolts_FieldCage":29-36
      "ExtensionFlange":37
      "FieldShaperSupporter":38
      "GEM1Foil":39
      "FieldShaperFoil":40
      "GEMPlasticBolts":41-44
      "GEM2Foil":45
      "GEM2FoilFrame":46
      "FieldShaperSupporterBolts":47-54
      "ReadoutBoardPCB":55
      "ReadoutBoardFrame":56
      "ReadoutBoardFrameGasket":57
      "BottomEndCap_BottomFlange":58
      "SHVCentralStick_BottomFlange":59-67
      "SHVTeflon_BottomFlange":68-76
      "SHVIronCover_BottomFlange":77-85
      "ReadoutBoardFrameBolts_BottomFlange":86-101
      "FlangeBolts_TopFlange":102-113
      "FlangeNuts_TopFlange":114-125
      "FlangeBolts_BottomFlange":126-137
      "FlangeNuts_BottomFlange":138-149
G4ASCIITreeSceneHandler::EndModeling
/vis/viewer/update viewer-1


Best regards,

Francisco

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1 None: Re: GDML example in GEANT4.9.1p01!!!!   (Zoltan - 11 Apr, 2008)
(_ None: Re: GDML example in GEANT4.9.1p01!!!!   (Francisco Garcia - 14 Apr, 2008)
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