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Hi, There are several ways to pick up particle information. I am not sure what you are using, anyway, 1) Use UserSteppingAction e.g. novice/N03/src/SteppingAction.cc 2) Use Sensitive Detector e.g. novice/N04/xxxSD.cc, xxxHit.cc First one may be simpler. Also, I am not sure the energy you mean is energy deposit or kinetic energy of neutron. The particle information of the track can be accessed via a object of "Step". e.g. In novice/N03/src/SteppingAction.cc G4VPhysicalVolume* volume = aStep->GetPreStepPoint()->GetTouchableHandle()->GetVolume(); returns current physical volume where the particle is. G4double edep = aStep->GetTotalEnergyDeposit()/keV; gives deposited energy in keV and more about the particle information from Step. G4double kinetic = aStep->GetPreStepPoint()->GetKineticEnergy()/keV; returns the kinetic energy of the particle. G4ParticleDefinition* pdef = aStep->GetTrack()->GetDefinition() const G4String& particleName = pdef->GetParticleName(); Tsukasa
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