|Message: Re: problem getting data in sensitive detector when using multithreading mode||Not Logged In (login)|
Click on the Forum title, e.g. on the "Forums by Category" page, to read a sequence of postings to the Forum and its threads all in one page. If you are only interested in one thread or the thread following a specific posting, click the thread or the posting, which takes you to a smaller page, which contains only the part you are interested in and may be easier to navigate.
Messages are "chained" if there are only replies at the first level, i.e. 1/1.html, 1/1/1.html etc. In case of "chained" messages the message number is replaced by the icon and there is no indentation.
Inline: Display the subject line only or also the text of the posting(s); for the choice "All" the "Outline" choices are switched off.
|1||0||1||no text / full text of posting|
|2||1||All||text for level 1 only / text for All postings|
Outline: Choose the depth of the posting thread, successive toggle controls provide increasing detail.
|1||2||1||2 levels / 1 level (original posting)|
|2||3||2||3 levels / 2 levels|
|3||3||All||3 levels / all levels (all postings)|
The concept of read-out geometry has been extended and generalized to "parallel world" concept along with Geant4 version 9.4, and this read-out geometry functionality has no longer been maintained since Geant4 version 10.0. The second argument of this ProcessHits() method is kept to avoid breaking users sensitive detector implementation, but warning messages were displayed if you use it with Geant4 version 9.5 or 9.6 (this warning message was removed since version 10.0).
We invite you to use the new (actually it's not very new any more) "parallel world" scheme. Given it's an extension of read-out geometry, the amount of changes you have to make is quite small. In the new scheme, you should use G4VUserParallelWorld base class, and your parallel world should be registered not to the G4SDManager but to your "real-world" detector construction. We invite you to /examples/extended/runAndEvent/RE06 example that demonstrates how you define "read-out geometry" with a parallel world.
I hope this helps,
|Inline Depth:||Outline Depth:||Add message:|